As a survivor, I can tell you…

know how difficult it was for me to express my feelings
when I had cancer. I didn’t even know how I was feeling at
the time. It didn’t have time or energy to feel my feelings—
I just had to power through. I felt I needed to stay strong
for myself, and my family.

I couldn’t reach out for help to get my needs met, because
I didn’t even know what my needs were. I felt different,
alone, and lost. But I didn’t have the words to help
others understand.

 

Only years later did I come
to terms with my experience.

I was hit by waves of emotions that surfaced. Only then,
was I able to work through them, and heal emotionally.
Ultimately, it was discovering my personal story—that
helped me make sense of it all—and move on.

 

On my 25th year of survivorship
from brain cancer I envisioned…

A world where every young patient has real-time access
to the tools that help build emotional resilience.
That’s why we built Shadow’s Edge.

I have lost both

my father and my mother to serious diseases.

My father’s passing was unexpected. But my mother’s
journey was longer. Between taking care of my mother
after she was diagnosed with lung cancer, still working a
high-power job while juggling all the treatments and
appointments, my siblings and I never had a chance for a
serious conversation, much less dealing with our emotions.

 

I know first-hand how expectations to be strong can
make it hard to talk about the hard stuff – not just for
patients, but also for everyone around them.

 

As a storyteller I connect with
a story through the characters
that experience them.

Being able to support young people who are up against
such hardship through a game that represents what they
are facing using a story, a world and characters is a
deeply satisfying opportunity.

 

My hope for the future is that young patients feel
empowered to tell their story and connect better
with those others in their life around them through it.